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  • thisbigcity:

    laughingsquid:

    ReMake Detroit, How a Hackerspace is Working to Reinvigorate Detroit

    More places to tinker, to create, to make. Manufacturing and fabrication coupled with coworking—that’s a match made in urbanism heaven. 

    Hackerspaces at work!

    (via joepeach)

    Source: Laughing Squid
    • 5 years ago
    • 305 notes
  • afotw:

    DIY - Urbanism: A development strategy for Almere Oosterwold, titled ‘Estate for Initiatives’ is a revolution in Dutch urban planning as it steps away from governmental dictate and invites organic urban growth in which initiatives are stimulated and inhabitants can create their own neighbourhoods including public green, urban agriculture and roads.”

    - could therefore been seen as an evolutionary planning process (cities as evolutionary entities) (Mashall (2009) Cities, Design and Evolution)

    Awesome!

    (via rchtctrstdntblg)

    Source: afotw
    • 5 years ago
    • 96 notes
  • thefollowingisforreferenceonly:

    Always an inspiration.

    60gritbeard:

    Tom Sachs, A Selby Film by the selby http://bit.ly/p4MU0q

    (via rchtctrstdntblg)

    Source: 60gritbeard
    • 5 years ago
    • 31 notes
  • thedsgnblog:

    Ella Zheng   |   http://behance.net/ellaisweird

    “This is the Destination: Play Starter Kit. All the items here are to guide designers to move out of their comfort zone with a more playful mind set! The Post it Pads and Never Stop Learning Poster acts as Playful reminders for designers to complete their out of the comfort zone task. The activity book guides them and documents their findings whit the Destination: Play Book introduces what the comfort zone is about. A disposable camera and pencils are also included to aid designers’ findings. The Achievement card pushes designers to complete mission and gain badges!”

    I am a very digital graphic designer who mostly uses vectors to create my designs. I hardly ever touch crafts or projects which require hands on but I decided to give it a shot and play. My definition of “play” is to experiment. I want to see what the end product is when I do achieve it as I am unable to visualize it unlike my digital works.

    the design blog:  facebook | twitter | pinterest | subscribe

    Source: behance.net
    • 5 years ago
    • 346 notes
  • thedsgnblog:

    Wiktoria Lenart   |   http://behance.net/wiktoriagolebiewicz

    “Modular office furniture for creative people.”

    Industrial design student at the Academy of Fine Arts in Wrocław. Focused on Industrial Design, Work Place and Tool Design.

    the design blog:  facebook  |  twitter  |  pinterest  |  subscribe

    Source: behance.net
    • 5 years ago
    • 4472 notes
  • 33arquitectures:

    Deca architecture, Aloni house, Antiparos, Greece, 2008

    (via rchtctrstdntblg)

    Source: designboom.com
    • 5 years ago
    • 353 notes
  • albotas:

    Super Nintendo Revolution

    This SNES redesign concept by Alejandro Duque keeps is the same look you know and love with some minor aesthetic upgrades like a sleek new paint job, ergonomic wireless controllers, and a USB drive in place of a cartridge slot., 

    Source: albotas
    • 5 years ago
    • 1927 notes
  • thisbigcity:
“ New York Times reports on local economic and security improvements after people-friendly changes at street corners.
”

    thisbigcity:

    New York Times reports on local economic and security improvements after people-friendly changes at street corners.

    (via joepeach)

    Source: The New York Times
    • 5 years ago
    • 205 notes
  • cjwho:

    finca bellavista: a sustainable treehouse community, costa rica

    (via cjwho)

    Source: cjwho
    • 5 years ago
    • 6492 notes
  • ryanpanos:

    Patterns in the Futuristic Architecture by Sachin Tekade

    ‘Patterns in the FUTURISTIC ARCHITECTURE’  is based on my experiences and works with architecture students in Mumbai. I am impressed with their ability to transform ‘ideas’ into a tactile reality. Tangibility is a commendable quality of architecture in general. I have explored this aspect in my work.

    Basic analysis of architectural forms from Modern to Contemporary would suggest that geometric shapes like cubes, triangles and spheres were formally explored. Today the architects are engaged with more complicated forms, one of which is the ’DNA – Spiral’ . Portraying various cross-over patterns of spirals is the main objective of this series.

    (via rchtctrstdntblg)

    Source: ryanpanos
    • 5 years ago
    • 177 notes
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